FrameLoaded
Messages
FPCM_FRAMELOADED
Structures
struct SFPCFrameLoaded
{
// [in]
long FrameNum;
// [out]
VARIANT_BOOL Result;
// [out]
HRESULT hr;
};
Description
Calls FrameLoaded.
Example
void InvokeFrameLoaded(HWND hwndFlashPlayerControl, long FrameNum)
{
SFPCFrameLoaded info;
info.FrameNum = FrameNum;
::SendMessage(hwndFlashPlayerControl, FPCM_FRAMELOADED, 0, (LPARAM)&info);
if FAILED(info.hr)
// Error
{
// ...
}
else
// OK
{
TCHAR lpszBuffer[1024];
wsprintf(lpszBuffer, _T("%d"), info.Result);
::MessageBox(NULL, lpszBuffer, _T("Result"), MB_OK);
}
}