FrameLoaded

Messages

FPCM_FRAMELOADED

Structures

struct SFPCFrameLoaded
{
    // [in]
    long FrameNum;
 
    // [out]
    VARIANT_BOOL Result;
 
    // [out]
    HRESULT hr;
};

Description

Calls FrameLoaded.

Example

void InvokeFrameLoaded(HWND hwndFlashPlayerControl, long FrameNum)
{
    SFPCFrameLoaded info;
 
    info.FrameNum = FrameNum;
 
    ::SendMessage(hwndFlashPlayerControl, FPCM_FRAMELOADED, 0, (LPARAM)&info);
 
    if FAILED(info.hr)
        // Error
    {
            // ...
    }
    else
        // OK
    {
        TCHAR lpszBuffer[1024];
 
        wsprintf(lpszBuffer, _T("%d"), info.Result);
 
        ::MessageBox(NULL, lpszBuffer, _T("Result"), MB_OK);
    }
}