WMode
Messages
FPCM_GET_WMODE
FPCM_PUT_WMODE
Structures
struct SFPCGetWMode
{
// [in, out]
LPTSTR lpszBuffer;
DWORD dwBufferSize;
// [out]
HRESULT hr;
};
struct SFPCPutWMode
{
// [in]
LPCTSTR lpszBuffer;
// [out]
HRESULT hr;
};
Description
Gets or sets WMode.
The WMode
property defines how the Flash ActiveX control is rendered:
- Window — a child window is created with its own HWND (windowed mode).
- Transparent — windowless mode, allowing rendering over bitmaps with alpha.
- Opaque — renders the control without transparency.
Although this property can be changed, when using F-IN-BOX you should not set it directly. F-IN-BOX manages it automatically.
Therefore, manually setting WMode
is unnecessary and may lead to unexpected behavior.
See also Transparency.
Example
void GetWMode(HWND hwndFlashPlayerControl)
{
SFPCGetWMode info;
info.lpszBuffer = NULL;
::SendMessage(hwndFlashPlayerControl, FPCM_GET_WMODE, 0, (LPARAM)&info);
if FAILED(info.hr)
// Error
{
return;
}
info.lpszBuffer = (TCHAR*)LocalAlloc(LPTR, info.dwBufferSize * sizeof(TCHAR));
::SendMessage(hwndFlashPlayerControl, FPCM_GET_WMODE, 0, (LPARAM)&info);
if FAILED(info.hr)
// Error
{
// ...
}
else
// OK
{
::MessageBox(NULL, info.lpszBuffer, _T("Result"), MB_OK);
}
LocalFree((HLOCAL)info.lpszBuffer);
}
void PutWMode(HWND hwndFlashPlayerControl, LPCTSTR WMode)
{
SFPCPutWMode info;
info.lpszBuffer = WMode;
::SendMessage(hwndFlashPlayerControl, FPCM_PUT_WMODE, 0, (LPARAM)&info);
if FAILED(info.hr)
// Error
{
// ...
}
else
// OK
{
// ...
}
}