GotoFrame

Syntax

void GotoFrame(int FrameNum);

Description

Activates the frame specified by FrameNum. If the frame data is not yet available, the player goes to the last available frame and stops. FrameNum is zero based: 0 is the first frame, 1 is the second, and so on. This differs from the Goto action in Flash, which begins at 1.

Supported Flash versions

Flash versionStatus
3
4
5
6
7
8
9
10
11
12+