GotoFrame
Syntax
void GotoFrame(int FrameNum);
Description
Activates the frame specified by FrameNum. If the frame data is not yet available, the player goes to the last available frame and stops. FrameNum is zero based: 0 is the first frame, 1 is the second, and so on. This differs from the Goto action in Flash, which begins at 1.
Supported Flash versions
Flash version | Status |
---|---|
3 | ✕ |
4 | ✕ |
5 | ✓ |
6 | ✓ |
7 | ✓ |
8 | ✓ |
9 | ✓ |
10 | ✓ |
11 | ✓ |
12+ | ✓ |