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GotoFrame in Flash ActiveX

Syntax

void GotoFrame(int FrameNum);

Description

Activates the frame specified by FrameNum. If the frame data is not yet available, the player goes to the last available frame and stops. FrameNum is zero based: 0 is the first frame, 1 is the second, and so on. This differs from the Goto action in Flash, which begins at 1.

Supported Flash versions

Flash versionStatus
3✕
4✕
5✓
6✓
7✓
8✓
9✓
10✓
11✓
12+✓