GotoFrame
Syntax
void GotoFrame(int FrameNum);Description
Activates the frame specified by FrameNum. If the frame data is not yet available, the player goes to the last available frame and stops. FrameNum is zero based: 0 is the first frame, 1 is the second, and so on. This differs from the Goto action in Flash, which begins at 1.
Supported Flash versions
| Flash version | Status |
|---|---|
| 3 | ✕ |
| 4 | ✕ |
| 5 | ✓ |
| 6 | ✓ |
| 7 | ✓ |
| 8 | ✓ |
| 9 | ✓ |
| 10 | ✓ |
| 11 | ✓ |
| 12+ | ✓ |