Play

Messages

FPCM_PLAY

Structures

struct SFPCPlay
{
 
    // [out]
    HRESULT hr;
};

Description

Calls Play.

Example

void InvokePlay(HWND hwndFlashPlayerControl)
{
    SFPCPlay info;
 
    ::SendMessage(hwndFlashPlayerControl, FPCM_PLAY, 0, (LPARAM)&info);
 
    if FAILED(info.hr)
        // Error
    {
        // ...
    }
    else
        // OK
    {
        // ...
    }
}