Play
Messages
FPCM_PLAY
Structures
struct SFPCPlay
{
// [out]
HRESULT hr;
};
Description
Calls Play.
Example
void InvokePlay(HWND hwndFlashPlayerControl)
{
SFPCPlay info;
::SendMessage(hwndFlashPlayerControl, FPCM_PLAY, 0, (LPARAM)&info);
if FAILED(info.hr)
// Error
{
// ...
}
else
// OK
{
// ...
}
}